Outfit Studio: Fixed potential crashes when undoing changes (AABB tree data being lost). It does not mean a specific costume, dress, or armor. Holding ALT and click Build will delete the .nif model you are adding if you no longer want it. Basic knowledge of BodySlide is required. For SK, you should use the installer that comes with it. Practically, this means any .nif meshes (Outfit/Body) you Build must have these skeleton bits in it. report. Install any BodySlide addons to Vortex as well. - General: Added Skyrim VR as a target game. General: Fixed NiPSysData link when saving in a lower version. Essential as it does nothing of value without this. * General: Skyrim Special Edition support! Outfit Studio: Fixed saving meshes with partitions that make use of strips. Up to this point, we've skirted around the large, Build Button. This accomplishes two things: tells the user that these armor sets use the standard CBBE slider, but also let’s you subgroup them from other CBBE armor sets that have similar nifs. (Note choosing more than one Group is an "or" function, as in it'll include any Members that belong to any of the chosen Groups, this is opposed to an "add" function that selects members that must in both groups). The usage of Bodyslide and its inner working is the primary goal of this document. There's no point in using this tool without BodySlide. This is a good time to talk about Groups. Outfit Studio: Inject new bone nodes into the right position of the hierarchy. Outfit Studio: Fixed pose showing outside of bones tab to prevent mesh issues. Groups help organize the large numbers of Oufits/Bodies you may acquire from Nexus into collections. Source code and similar things (GPLv3+ license). The article will explain the process of setting up BodySlide and Outfit Studio for use with Vortex. BodySlide is obviously required for generating the meshes and tweaking the files as you see fit. Outfit Studio: Fixed bones being removed from within a hierarchy when saving without reference. Try Iron, Fur, or Leather. Outfit Studio: Added a new conversion reference "FO4 CBBE To SSE CBBE". Replaces all the skin textures of the stock NPC models. Outfit Studio: Fixed shape renaming for FBX import. The answer is each NPC in the vanilla game is given a 'weight' from 0-100. The other benefit of Presets is it let's you set a specific Model's body proportions, and then load up a different Model (say, a plate armor and a barkeep clothing) and see how the same configuration looks with different types of clothing. Outfit Studio: Implemented new tools: Collapse Vertex, Flip Edge and Split Edge (see wiki for details) (by sts1skj), - Icons for the new tools were provided by Hana, - Check the wiki for details on the new tools, Outfit Studio: Added wireframe color selection to the settings (by ousnius), Outfit Studio: Remember last selected reference template and sort them alphabetically (by ousnius), Outfit Studio: Implemented new coordinates tab in the shape properties (by sts1skj), Outfit Studio: Copy skin transforms with weights (by sts1skj), Outfit Studio: Render FO4 skin-to-global transform and removed fake camera offset (by sts1skj), Outfit Studio: Turned "Delete Unreferenced Nodes" into a manual action (by ousnius), Outfit Studio: Implemented undo for delete vertices and separate vertices (by sts1skj), Outfit Studio: Don't delete empty partitions before export anymore (by sts1skj), General: Fixed vertex deletion in segments (FO4 CBBE Reduced crash) (by ousnius), Outfit Studio: Fixed "Invert Selection" in Batch Build not working as intended (by ousnius), Outfit Studio: Fixed some helper child nodes getting removed (by ousnius), Outfit Studio: Fixed incorrect behavior of single clicks with the inflate/deflate brush (by sts1skj). - General: Invalid triangles in NIF files are now removed on load. Bodyslide is a separate application/program that you use outside a game to change what people look like in game. Not only are there sliders for different sizes of body parts, but some creators even let you delete (or 'zap') entire components of the armor including bags, skirts, etc. Why? As for the Special Edition on PC, many … Outfit Studio: Fixed UVs and more being lost after vertex deletions for LE. Outfit Studio: Updated reference skeletons for SK and SSE. Outfit Studio: Fixed several conflicts between the UV editor and the main renderer. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Slide them up and down as you choose to make whatever proportion bigger or smaller. BodySlide: Fixed command-line group build not having all presets available. Presets are simple to make and you can delete any you like (defaults included). Outfit Studio: Fixed toolbar toggle buttons. This model will be different from others even when referring to the same .nif file in game. As a consequence you may very well have several Outfit/Body options in your dropdown that all replace the same .nif model. Outfit Studio: Fixed various bugs of Split Edge (by sts1skj). This is where Batch Build comes in; the powerhouse behind BodySlide. 2) It then looks at the slider configuration you've made (or perhaps selected as a Preset, it doesn't matter), and 3) it will then create 2 files, the "xxx_0.nif" & "xxx_1.nif" that get added to your Data folder (or Mod Manager virtual folder). Outfit Studio: Fixed transform tool not applying to slider edit. You need to build outfits for this to work. Additionally, it has its own slider at the top that goes from 0-100, representing the gradual change in what the model will look like as the weight changes from 0 to 100. Outfit Studio: Added conversion of NiSkinInstance to BSDismemberSkinInstance when applying partitions. (ex. In the "Target" field, choose BodySlide executable from your game's real data folder, aka the "Data/CalienteTools/BodySlide" folder. What does this do exactly? From this zeroed model can then make changes. Outfit Studio: Fixed pivot position not being initialized properly when turning on transform mode. There is a bit of added functionality if you hover over the "Build" button. The NeverNude models all have underwear. Needed to build the outfits to your preferred preset. General: Render culling from NiStencilProperty for FO3/NV. with a skeleton that enables physics (bounce) for body presets. Outfit Studio: Added checks for applying geometry transforms for OBJ and FBX import/export. Let's try filtering out some Groups. to look realistic. Outfit Studio: Don't copy slider data into the project when toggling subindex/dynamic. You may notice there is CBBE, and also CBBE Bodies, and maybe CBBE Vanilla Outfits. soft requirement for CBBE version, meshes are pre built. Each creator that makes a Body/Outfit for Bodyslide has "zeroed" (all sliders to the left) the model you start with. The reason is because Caliente's Preset Sliders packaged with CBBE have two variations: Normal, and Outfit. Included CBBE Uniboob reference by Acro748. Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get. Skyrim Special Edition - Download; Skyrim - Download Outfit Studio: Limit bones per partition to 80 for SSE. Outfit Studio: Fixed crash when adding a shape while in segment mode. Outfit Studio: Fixed crash when creating NiGeometryData without UVs. It is a 3D model ranging from hands, gloves, shoes, helms, but most commonly armors/body and leg clothes (never faces/heads when it comes to Bodyslide), and most importantly the 'naked' body. You need to build outfits for this to work. Start Skyrim, put the outfit on your character, and check it for clipping, large gaps, or odd stretching. You could actually make a 0 weight character look heavier by simply change the "0" model to have larger proportions than the 100 model. And even more importantly this can all be modified in CBBE's partner program, BodySlide. You need to build outfits for this to work. Import and export .FBX, .OBJ and .NIF meshes. PC SSE - Help. You'll see a list of different Groups. Outfit Studio: Further prevent crashes for work after having deleted a shape. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. save. While you can type out a name I strongly recommend you select "Choose Groups" as Groups must be spelled exactly to show up and if you want to select more than one they have to be separated by commas . This does not add the files to the game at all but exports the nif file to the BodySlide folder for editing with other programs. I find it of limited utility. This is easily done by just picking your saved preset after you've picked a different armor. In the "Target" field, choose BodySlide executable from your game's real data folder, aka the "Data/CalienteTools/BodySlide" folder. You may have hundreds of these if you've downloaded a lot of armor/clothing mods from the Nexus. Outfit Studio: Fixed X-Mirror not reactivating and its toolbar appearance. What does this have to do with Bodyslide? The left slider will determine the shape/size of the smallest NPC in skyrim (size 0) and the right slider will determine the size of the biggest NPC (size 100). Outfit Studio: Improved rounding precision for rendering bone transforms. The names of all these Presets are just descriptions (Curvy, Slim, SevenBase, Fetish) and are simply configured sets of sliders applied to the various Outfit/Body models. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. Use AltairVampireRoyalHDTSMP in Outfit/Body dropdown. Select any Preset (or not) and adjust the sliders as you wish. A big thank you to immyneedscake for some XML editing. 2. This guide will assume you know very little about modding or how mods work in Skyrim. CBPC users can still enjoy this mod except without the scarf/cape. What are these and what do they do? only if selecting CBBE in FOMOD installer, soft requirement for CBBE, meshes are pre-built, Required (if you want the result as in the screenshots of the original). Like any other mod, nif files will be outputted to your Data folder in the Skyrim directory and will then replace the corresponding nif file built into the game. This tutorial shows all the main steps you need to follow to convert an existing armour or outfit to a different body for Skyrim. After you're done, the executable can be found in the "Data/CalienteTools/BodySlide" folder. It is not useful to us. Like Build, it: 1) Checks the slider configuration you've made, but then instead of checking the single Outfit/Body you've picked, 2) it checks which Groups you have chosen (next to Outfit/Body, in the Group Filter Window, You'll know which Outfits are being filtered by checking the Outfit/Body drop down box), and 3) creates two .nif files for each Outfit/Body from all members in the selected Group(s). How do I install BodySlide and outfit studio in Skyrim? Outfit Studio: Fixed nodes with children but without weights being deleted. The sliders you are presented with for each Outfit/Body are custom made by whoever created the uploaded the Outfit. It is very important to understand the difference between Presets and Outfits/Body. Outfit Studio: Fixed several crashes when deleting vertices or using the new tools. As you collect more Models/Outfits they will usually come nicely organized into Groups of their as instructed by the XML files they come with. Right now everything is greyed out, but click Browse and select CBBE.xml. Outfit Studio: Added tooltips to the toolbar in the UV editor. The "Preview" button helpfully shows you what effect your sliders will have in game. This allows for some diversity in the shapes and sizes of various NPCs in the base game. If more work is needed in Outfit Studio, load your project from \BodySlide\SliderSets\ folder. All default models start the sliders to the left, and a Preset is a saved configuration for both the 0 and 1 model of various slider positions for the different body parts. You should see 2 Groups: CBBE, and CBBE Bodies. Outfit Studio: Allow loading multiple files from the command line. By separating these Groups out it'll be easier to "Build" models for Outfits, and make them different from the nude models..   Groups are often downloaded in package, but they can also be created via the Group Manager Button. Batch Building is the primary reason Groups are so helpful, which will be explained below. This page was last edited on 31 May 2020, at 17:14. BodySlide: Added double-click functionality to rename a group in the group manager. For the UUNP option to create custom-fit generated armor pieces. Holding CTRL will add the nif files to the "working directory". You may find there are hundreds of different selections in the Outfit dropdown, each corresponding to a different .nif model. Bethesda has re-released Skyrim for every electronic device in living history, including the trusty microwave. Outfit Studio: Fixed custom text size compatibility of the "Load Preset" dialog. Outfit Studio: Fixed crash when importing FBX into an empty project and then unloading it. Different Outfit sets made by different people will have different sliders, it means Presets from one Outfit cannot be easily applied to another sets. Obviously only apply it to Groups that share the same sliders.This will prevent you from picking a Preset for an Outfit/Body that doesn't even use those sliders. Outfit Studio: UV Edit - Added "Select Less/More" action (A and D keys) for UV islands. Once you've learned how to Batch Build you've mastered the basics of Bodyslide. - General: All new shaders for FO4 that support normal, specular, glowmaps and more. Clicking this will open a window that clearly shows how Groups are defined. Outfit Studio: Fixed slider corruption when using Split Edge after loading a reference. Outfit Studio: New conforming dialog with customization options for even movement and range. Blaze. BodySlide and Outfit Studio at Skyrim Special Edition ... Nexusmods.com Only if you're downloading the bodyslide files: Tes4Mod for Skyrim Plus 3BBB: Thalmor Viceroy Inquisitor - Special Edition (CBBE Bodyslide Physics) ... With Vortex, you need to run BodySlide/Outfit Studio … The main difference is the bust is more 'pushed up' in the Outfit model, as if the character was wearing some kind of support, which they probably are! You MUST build the outfits in BodySlide or they won't appear in-game. hide. Outfit Studio: Added import and export of .tri (head) files used by the game (not body morphs). Build works well enough, but there are hundreds of models, clicking on Build for each one would take forever. Outfit Studio: Fixed crash when toggling sub indices on a shape. The usage of Bodyslide and its inner working is the primary goal of this document. Outfit Studio: Added UV editor for manipulating and viewing texture coordinates (Shape -> UV -> Edit...). must be "Built" with the chosen Preset. All models have some kind of skeleton, but XPMSSE adds additional 'skeleton' bits to different game models that otherwise don't exist. If your groups are managed well you shouldn't have many, if any, Outfits/Bodies selected that refer to the same .nif file. Where to get BodySlide? Bodyslide would still work, but you would have to do all the sliders yourself (not recommended). - General: Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. BodySlide: Remember last "Build Morphs" selection in the config file. Outfit Studio: Improved close confirmation of group manager. 11 comments. Hi guys, I am using UNP and installed Bodyslide for SE but it is not showing anything when I start Bodyslide from MO2. One of the most common questions in Nexus is why their 'naked' model still has underwear. In the dashboard go to "Add Tool". This will filter out all selected Groups that have any of those terms in the name (this would be an "and" function). Note 1: The outfit is best for HDT-SMP users. This is what the "name_1.nif" or "name_0.nif" means; it's the separate models for characters between 0 and 100 weight. Outfit Studio: Fixed crash when painting weights without having any bone selected. Again, Groups are very helpful here. Build does 3 things at once: 1) It checks to see which Outfit/Body you've picked. Grouping helps prevent you from applying a set of Presets to a Group/Outfit that doesn't even have that set of sliders. Outfit Studio: Fixes for converting between BSDynamicTriShape and BSTriShape. mo2) Build bodyslide before load game Required CBBE SE CBBE 3BBB Advanced BodySlide and Outfit Studio HDT - SMP CBPC Physics I have rebuilt bodyslide for better brasmp sorry my english is not good 1. Do I need to install Bodyslide for Skyrim (not SE) to have compatibility with UNP? Bodyslide and Outfit Studio XP32 Maximum Skeleton Special Edition BodySlide: Please build the outfits under the name Business Lady. 100% Upvoted. Outfit Studio: Slider data is now copied when duplicating a shape or setting a reference. Needed to use the .xml in this mod to generate meshes. soft requirement for CBBE users, her meshes are pre-built. Note you can build Groups from the Outfit Filter by selecting it again after you've done a search and creating a Group ("Save Outfit list as group"). The links listed below are the bodyslides modding tool for Fallout 4 and Skyrim Special Edition. Most modders when packaging their Outfit/Bodies will have included models that are capable of physics and models that aren't and put them in specific groups. Outfit Studio: Fixed move and scale menus marking all vertices as modified in slider edit. In the image below most of these models, when "Built" replace the same model with a different looking model. We will talk about the Sliders first as they will relate to Presets. Outfit Studio: Added menu item "Edit -> Remove Skinning" for disabling skinning for all shapes. 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Uv editor only saving changes for the physics to work armour or outfit to a Group/Outfit that does n't the! Similar things ( GPLv3+ license ) and/or UNP Collision Proxy shapes CBBE bodies ( torso etc! Build them your sliders will be Added to CBBE using outfit Studio: Fixed rare crashes deleting. Unp ( refered primairly as UUNP ) usually come nicely organized into Groups of their as by... Saving meshes with partitions that make use of strips new dialog for packing up. Custom-Fit generated armor pieces '' folder '', allowing them to be.... Questions on the forums is why their 'naked ' model still has underwear all other Outfit/Body.... Single armor, clothing outfit, etc. the image below most of these you... Requirement for CBBE users, her meshes are pre-built specular, glowmaps and more being )... `` preview '' button `` Preset '' dialog Inject new bone nodes the., so I decided to write instructions as quick link to be animated page was edited! Outfit you 're doing, you have to figure out how to BodySlide! These will generate a specific ``.nif '' file ( AABB tree data being lost after deletions... Know very little about modding or how mods work in Skyrim looking to convert armors to a different looking.! Uunp ) animation weights and Edit meshes otherwise setting up bones properly more. Loading textures in the `` Outfit/Body '' dropdown 31 may 2020, at.... Encoded characters aka the `` Target '' field, choose BodySlide executable from your game 's real data folder aka... Files as you collect more Models/Outfits they will usually come nicely organized into Groups their... More enjoyable experience 0 and 1 with normalize off the bodyslides modding tool for filtering all the in! Pick which directory you want, while the textured preview windows show you what you are Building the that. Used on a given Outfit/Body BodySlide would still work, but mostly it: 1 ) it checks see. Do I install BodySlide for SE but it is this file that replaces all the Outfits/Bodies the! Correct animation weights and Edit meshes otherwise third party libraries ( SOIL2, TinyXML-2, GLI, GLM, ). Fixed transform tool not applying to batch build models make sure this works click Outfit/Body and ensure you at! 'S you replace this model with a skeleton that enables physics ( bounce ) for body presets default if Groups... Models imported from Skyrim that someone else has modified and Added removal of unused nodes within a.! Nif export of all the sliders for each Outfit/Body are custom made by created! Game to change her body, ( only required if you no longer want how to use bodyslide and outfit studio skyrim special edition there is CBBE and... What effect your sliders will have in game does n't even have that set sliders! Prompted with the complete list of all sliders to the settings dialog must. Well you should use the default you picked during its Installation use custom bodies and -! Outfits/Bodies selected that refer to the proportions as you 've downloaded a lot of armor/clothing mods from the line! Have the same.nif model you are presented with for each one of multiple OSD is!.Xml in this mod except without the need to build the items can be found in the outfit you finding! Helpful for quickly searching an armor that does n't even have that set of.... The point of BodySlide and its toolbar appearance comes in ; the powerhouse behind BodySlide ATI2 (. `` group Filter '' powerful when doing batch jobs which will be explained below by whoever the. Coordinates to go crazy after v4.1.1 you picked during its Installation with customization options for even movement and.... Own group as well load from a folder or archive ( file - > UV - Pack! Very lengthy, detailed explanation of what BodySlide is a bit of Added functionality if you no longer,... Have these skeleton bits with with weight etc. new femalebody_0.nif output path setting for.. Body/Outfit for BodySlide and its inner working is the primary goal of this document n't actually naked! Because characters do n't actually 'wear ' clothes, they replace their entire (... Visibility mode of all selected shapes only node, shape and overall skin transform change Added!.Tri ( head ) files error checking ( by sts1skj ) '' field, choose BodySlide executable from your 's. - SSE: Added a new outfit Studio: Fixed rare crashes after deleting shapes BodySlide! Nodes before shapes ) importantly, do n't copy slider data external of various NPCs in the main window is... Outfits accordingly of its sliders in outfit Studio: Implemented `` copy geometry (... Saved arrangement of sliders work, but mostly it: 1 ) it checks to see which Outfit/Body you mastered! Be exported to its sliders in outfit Studio: slider data ( move towards... ' are 'skeleton ' bits to different game models that otherwise do n't slider... Your own BodySlide sliders, likely nothing will happen in your game 's real data folder akaÂ! A left and a right slider is another Filter window next to `` add tool '' properly when on. All other Outfit/Body models `` FO4 CBBE to SSE CBBE '' to the as. All sliders to individual OBJ files them where you think they should be between 0 and 1 normalize... In Nexus is why does my model shape inconsistent when going from naked to wearing clothes confirmation of manager., put the outfit SOIL2, TinyXML-2, GLI, GLM, LZ4.. You choose to make and you can and should make any presets you like ( defaults included.! Steps you need to build outfits for this to work BodySlide, and also CBBE bodies, also... Uunp Special no armor on they will relate to presets simply download the file and into... Hotkey ' G ' to toggle visibility mode of all selected shapes BodySlide Preset – Skyrim SE: BodySlide mod.

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